/* NS module constants
 * -
 * (c) 2004, Steve Dudenhoeffer
 * This file is provided as is (no warranties).
 */


#if defined NS_CONST_INC
	#endinput
#endif
#define NS_CONST_INC

// entity pev->iuser4 fields
enum {
	MASK_NONE = 0,
	MASK_SIGHTED = 1,
	MASK_DETECTED = 2,
	MASK_BUILDABLE = 4,
	MASK_BASEBUILD0 = 8,		// Base build slot #0
	MASK_WEAPONS1 = 8,		// Marine weapons 1
	MASK_CARAPACE = 8,		// Alien carapace
	MASK_WEAPONS2 = 16,		// Marines weapons 2
	MASK_REGENERATION = 16,		// Alien regeneration
	MASK_BASEBUILD1 = 16,		// Base build slot #1
	MASK_WEAPONS3 = 32,		// Marine weapons 3
	MASK_REDEMPTION = 32,		// Alien redemption
	MASK_BASEBUILD2 = 32,		// Base build slot #2
	MASK_ARMOR1 = 64,		// Marine armor 1
	MASK_CELERITY = 64,		// Alien celerity
	MASK_BASEBUILD3 = 64,		// Base build slot #3
	MASK_ARMOR2 = 128,		// Marine armor 2
	MASK_ADRENALINE = 128,		// Alien adrenaline
	MASK_BASEBUILD4 = 128,		// Base build slot #4
	MASK_ARMOR3 = 256,		// Marine armor 3
	MASK_SILENCE = 256,		// Alien silence
	MASK_BASEBUILD5 = 256,		// Base build slot #5
	MASK_JETPACK = 512,		// Marine jetpacks
	MASK_CLOAKING = 512,		// Alien cloaking
	MASK_BASEBUILD6 = 512,		// Base build slot #6
	MASK_FOCUS = 1024,		// Alien focus
	MASK_MOTION = 1024,		// Marine motion tracking
	MASK_BASEBUILD7 = 1024,		// Base build slot #7
	MASK_SCENTOFFEAR = 2048,	// Alien scent of fear
	MASK_DEFENSE2 = 4096,		// Defense level 2
	MASK_DEFENSE3 = 8192,		// Defense level 3
	MASK_ELECTRICITY = 8192,	// Electricy
	MASK_MOVEMENT2 = 16384,		// Movement level 2,
	MASK_MOVEMENT3 = 32768,		// Movement level 3
	MASK_HEAVYARMOR = 32768,	// Marine heavy armor
	MASK_SENSORY2 = 65536,		// Sensory level 2
	MASK_SENSORY3 = 131072,		// Sensory level 3
	MASK_ALIEN_MOVEMENT = 262144,	// Onos is charging
	MASK_WALLSTICKING = 524288,	// Flag for wall-sticking
	MASK_PRIMALSCREAM = 1048576,	// Alien is in range of active primal scream
	MASK_UMBRA = 2097152,		// In umbra
	MASK_DIGESTING = 4194304,	// When set on a visible player, player is digesting.  When set on invisible player, player is being digested
	MASK_RECYCLING = 8388608,	// Building is recycling
	MASK_TOPDOWN = 16777216,	// Commander view
	MASK_PLAYER_STUNNED = 33554432,	// Player has been stunned by stomp
	MASK_ENSNARED = 67108864,	// Webbed
	MASK_ALIEN_EMBRYO = 268435456,	// Gestating
	MASK_SELECTABLE = 536870912,	// ???
	MASK_PARASITED = 1073741824,	// Parasite flag
	MASK_SENSORY_NEARBY = 2147483648	// Sensory chamber in range

}


enum {
	CLASS_UNKNOWN = 0,
	CLASS_SKULK,
	CLASS_GORGE,
	CLASS_LERK,
	CLASS_FADE,
	CLASS_ONOS,
	CLASS_MARINE,
	CLASS_JETPACK,
	CLASS_HEAVY,
	CLASS_COMMANDER,
	CLASS_GESTATE,
	CLASS_DEAD,
	CLASS_NOTEAM
}

enum {
	WEAPON_NONE = 0,
	WEAPON_CLAWS,
	WEAPON_SPIT,
	WEAPON_SPORES,
	WEAPON_SPIKE,
	WEAPON_BITE,
	WEAPON_BITE2,
	WEAPON_SWIPE,
	WEAPON_WEBSPINNER,
	WEAPON_METABOLIZE,
	WEAPON_PARASITE,
	WEAPON_BLINK,
	WEAPON_DIVINEWIND,
	WEAPON_KNIFE,
	WEAPON_PISTOL,
	WEAPON_LMG,
	WEAPON_SHOTGUN,
	WEAPON_HMG,
	WEAPON_WELDER,
	WEAPON_MINE,
	WEAPON_GRENADE_GUN,
	WEAPON_LEAP,
	WEAPON_CHARGE,
	WEAPON_UMBRA,
	WEAPON_PRIMALSCREAM,
	WEAPON_BILEBOMB,
	WEAPON_ACIDROCKET,
	WEAPON_HEALINGSPRAY,
	WEAPON_GRENADE,
	WEAPON_STOMP,
	WEAPON_DEVOUR,
	WEAPON_MAX
}

enum {
	HIVETRAIT_NONE	= 0,
	HIVETRAIT_DC	= 92,
	HIVETRAIT_SC	= 93,
	HIVETRAIT_MC	= 94
}