With this API you can restore map stuff as they were at the start. It's easy to use and it doesn't require to download any other module.
Now you can use this to restore stuff in maps of some game modes like Deathrun, Zombie Escape, etc.
☰ Natives
Код:
/** * Associates an entity class name with a function that handles restoring. */ native hl_restore_register(const classname[], const handler[]);
/** * Restores an entity to like it was at the beggining of the map. */ native hl_restore_ent(ent);
/** * Restores all entities with the provided class name just like they were * at the beggining of the map. */ native hl_restore_by_class(const classname[]);
/** * Restores all entities just like they were at the beggining of the map. */ native hl_restore_all();
☰ Available classes for restoring
ambient_generic
env_explosion
env_render
func_breakable
func_pushable
func_door
func_door_rotating
func_water
func_button
func_rot_button
func_train
func_tracktrain
func_rotating
func_wall_toggle
func_healthcharger
func_recharge
light
light_spot
multi_manager
multisource
trigger_auto
trigger_once
trigger_multiple
trigger_push
trigger_hurt
☰ Debug Commands
Requires admin with immunity flag to use them.
restore_all - Restores all entities.
restore_by_class <classname> - Restores all entities by class name.
restore_ent <entid> - Restores an entity.
restore_info <entid> - Shows useful debug info from an entity.
ReGameDLL Team for most of the code they use for restart stuff in CS 1.6, saved me a lot of time.
The-822 for figure out how to block ent deleting in some entities (breakables, pushables).
KlyPPy for ideas to improve the API. Improved a lot the simplicity and safety of the plugin.
HamletEagle for stock to get strings stored in GoldSrc way.
♨ Notes
Some entities depends from others to work as expected (e.g., func_train starts only with a trigger_auto). I recommend to restore all to avoid any issues unless you know what you are doing.
If you are experiencing any issues, please link the name of the map (with a download link if you don't mind) and the entity you want to restore, so I can find the problem more fast and fix it.
Actually after rereading 3 times I didn't understand how it could be used…
It's not something that could be used the way it its. It's needs to be integrated to plugin that have round-system. Examples of plugins requiring to restore map to like it was at the beggining are Zombie Escape, Deathrun, etc.
Anyway you can test it using the command restore_all
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