Код:
#include < amxmodx >
#include < amxmisc >
#include < fakemeta >
#include < hamsandwich >
#include < cstrike >
#include < engine >
#include < fun >
#include < xs >
#define PLUGIN_VERSION "#1.0.3"
#define BREAK_COMPUTER 6
#define MAX_PLAYERS 32 + 1
enum
{
STATUS_BUILDING,
STATUS_ACTIVE
};
new const gDamageSounds[ ][ ] =
{
"debris/metal1.wav",
"debris/metal2.wav",
"debris/metal3.wav"
};
new const gDispenserClassname[ ] = "NiceDispenser:D";
new const gDispenserActive[ ] = "csdm19rus/dispenser.wav";
new const gDispenserMdl[ ] = "models/csdm19rus/dispenser.mdl";
new const gMetalGibsMdl[ ] = "models/csdm19rus/dispenser2.mdl";
new const gHealingSprite[ ] = "sprites/dispenser.spr";
new gHealingBeam;
new gMetalGibs;
new gHudSync;
new gCvarEnabled;
new gDispenserCost;
new gCvarDispenserHealth;
new gCvarBuildTime;
new gCvarReplenishRadius;
new gCvarSpinDispenser;
new gCvarMaxHealth;
new gCvarMaxArmor;
new Float:gDispenserOrigin[ MAX_PLAYERS ][ 3 ];
new gBeamcolor[ MAX_PLAYERS ][ 3 ];
new despid[ MAX_PLAYERS ];
new Float:gDispenserHealthOff[ MAX_PLAYERS ];
new bool:bDispenserBuild[ MAX_PLAYERS ];
public plugin_init( )
{
register_plugin( "Build Dispenser", PLUGIN_VERSION, "tuty" );
register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );
RegisterHam( Ham_TakeDamage, "info_target", "bacon_TakeDamage", 1 );
RegisterHam( Ham_TraceAttack, "info_target", "bacon_TraceAttack" );
register_think( gDispenserClassname, "DispenserThink" );
register_clcmd( "drop", "CommandDispenserBuild" );
gCvarEnabled = register_cvar( "dispenser_enabled", "1" );
gDispenserCost = register_cvar( "dispenser_cost", "4000" );
gCvarDispenserHealth = register_cvar( "dispenser_health", "500" );
gCvarBuildTime = register_cvar( "dispenser_buildtime", "3" );
gCvarReplenishRadius = register_cvar( "dispenser_radius", "700" );
gCvarSpinDispenser = register_cvar( "dispenser_spin", "1" );
gCvarMaxHealth = register_cvar( "dispenser_playermax_health", "130" );
gCvarMaxArmor = register_cvar( "dispenser_playermax_armor", "130" );
gHudSync = CreateHudSyncObj( );
}
public chteam(id)
{
switch( cs_get_user_team( id ) )
{
case CS_TEAM_T:
{
gBeamcolor[ id ][ 0 ] = 255, gBeamcolor[ id ][ 1 ] = 0, gBeamcolor[ id ][ 2 ] = 0;
set_rendering( despid[id], kRenderFxGlowShell, gBeamcolor[ id ][ 0 ], gBeamcolor[ id ][ 1 ], gBeamcolor[ id ][ 2 ], kRenderNormal, 3 );
}
case CS_TEAM_CT:
{
gBeamcolor[ id ][ 0 ] = 0, gBeamcolor[ id ][ 1 ] = 0, gBeamcolor[ id ][ 2 ] = 255;
set_rendering( despid[id], kRenderFxGlowShell, gBeamcolor[ id ][ 0 ], gBeamcolor[ id ][ 1 ], gBeamcolor[ id ][ 2 ], kRenderNormal, 3 );
}
}
}
public client_connect( id )
{
bDispenserBuild[ id ] = false;
}
public plugin_precache( )
{
gHealingBeam = precache_model( gHealingSprite );
gMetalGibs = precache_model( gMetalGibsMdl );
precache_model( gDispenserMdl );
precache_sound( gDispenserActive );
new i;
for( i = 0; i < sizeof gDamageSounds; i++ )
{
precache_sound( gDamageSounds[ i ] );
}
}
public CommandDispenserBuild( id )
{
if( !is_user_alive( id ) || get_user_weapon( id ) != CSW_KNIFE || get_pcvar_num( gCvarEnabled ) != 1 )
{
return PLUGIN_CONTINUE;
}
if( !( pev( id, pev_flags ) & FL_ONGROUND ) )
{
client_print( id, print_chat, "[AMXX] Вы можете построить раздатчик только на земле!" );
return PLUGIN_HANDLED;
}
if( bDispenserBuild[ id ] == true )
{
client_print( id, print_chat, "[AMXX] Вы уже построили раздатчик!" );
return PLUGIN_HANDLED;
}
new iMoney = cs_get_user_money( id );
new iCost = get_pcvar_num( gDispenserCost );
if( iMoney < iCost )
{
client_print( id, print_chat, "[AMXX] Нехватает средств для постройки раздатчика... Нужно (%d$)", iCost );
return PLUGIN_HANDLED;
}
new Float:flPlayerOrigin[ 3 ];
pev( id, pev_origin, flPlayerOrigin );
new Float:flHealth = float( get_pcvar_num( gCvarDispenserHealth ) );
new iEntity = create_entity( "info_target" );
if( !pev_valid( iEntity ) )
return PLUGIN_HANDLED;
set_pev( iEntity, pev_classname, gDispenserClassname );
engfunc( EngFunc_SetModel, iEntity, gDispenserMdl );
engfunc( EngFunc_SetSize, iEntity, Float:{ -12.0, -10.0, -12.0 }, Float:{ 12.0, 10.0, 12.0 } );
set_pev( iEntity, pev_origin, flPlayerOrigin );
set_pev( iEntity, pev_solid, SOLID_NOT );
set_pev( iEntity, pev_movetype, MOVETYPE_FLY );
set_pev( iEntity, pev_health, flHealth );
set_pev( iEntity, pev_takedamage, DAMAGE_YES );
set_pev( iEntity, pev_iuser2, id );
set_pev( iEntity, pev_iuser3, STATUS_BUILDING );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 );
gDispenserOrigin[ id ][ 0 ] = flPlayerOrigin[ 0 ];
gDispenserOrigin[ id ][ 1 ] = flPlayerOrigin[ 1 ];
gDispenserOrigin[ id ][ 2 ] = flPlayerOrigin[ 2 ];
gDispenserHealthOff[ id ] = flHealth;
bDispenserBuild[ id ] = true;
despid[id] = iEntity;
set_task( float( get_pcvar_num( gCvarBuildTime ) ), "BuildDispenserSolid", iEntity );
cs_set_user_money( id, iMoney - iCost, 1 );
client_print( id, print_chat, "[AMXX] Постройка раздатчика запущена..." );
return PLUGIN_HANDLED;
}
public bacon_TakeDamage( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );
if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );
if( pev( ent, pev_health ) <= 0.0 )
{
new szName[ 32 ];
get_user_name( idattacker, szName, charsmax( szName ) );
new Float:flOrigin[ 3 ];
pev( ent, pev_origin, flOrigin );
UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER );
set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );
if( idattacker == iOwner )
{
client_print( iOwner, print_chat, "[AMXX] Вы уничтожили собственный раздатчик!" );
}
else
{
client_print( iOwner, print_chat, "[AMXX] %s уничтожил ваш раздатчик!", szName );
}
client_cmd( iOwner, "speak ^"vox/bizwarn computer destroyed^"" );
bDispenserBuild[ iOwner ] = false;
}
gDispenserHealthOff[ iOwner ] = float( pev( ent, pev_health ) );
emit_sound( ent, CHAN_STATIC, gDamageSounds[ random_num( 0, charsmax( gDamageSounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
}
public bacon_TraceAttack( iVictim, iAttacker, Float:flDamage, Float:flDirection[ 3 ], iTr, iDamageBits )
{
new szClassname[ 32 ];
pev( iVictim, pev_classname, szClassname, charsmax( szClassname ) );
if( equal( szClassname, gDispenserClassname ) )
{
new Float:flEndOrigin[ 3 ];
get_tr2( iTr, TR_vecEndPos, flEndOrigin );
UTIL_Sparks( flEndOrigin );
}
}
public DispenserThink( iEnt )
{
if( pev_valid( iEnt ) )
{
new iStatus = pev( iEnt, pev_iuser3 );
new iOwner = pev( iEnt, pev_iuser2 );
switch( iStatus )
{
case STATUS_BUILDING:
{
set_rendering( iEnt, kRenderFxDistort, 255, 255, 255, kRenderTransAdd, 70 );
}
case STATUS_ACTIVE:
{
new players[32], num, id;
get_players(players, num);
for( new i = 0; i < num; i++ )
{
id = players[i];
if(is_user_connected(iOwner) && is_user_connected(id) && is_user_alive( id ) && cs_get_user_team( id ) == cs_get_user_team( iOwner ))
{
new Float:flOrigin[ 3 ];
pev( id, pev_origin, flOrigin );
if( get_distance_f( gDispenserOrigin[ iOwner ], flOrigin ) <= float( get_pcvar_num( gCvarReplenishRadius ) ) )
{
if( UTIL_IsVisible( id, iEnt ) )
{
UTIL_GiveWeaponAmmo( id );
// people will ask why i didn't used if and else if...
// because i want to recharge health and armor and ammo in same time if needed :D
if( get_user_health( id ) < get_pcvar_num( gCvarMaxHealth ) )
{
set_user_health( id, get_user_health( id ) + 1 );
}
if( get_user_armor( id ) < get_pcvar_num( gCvarMaxArmor ) )
{
set_user_armor( id, get_user_armor( id ) + 1 );
}
UTIL_BeamEnts( gDispenserOrigin[ iOwner ], flOrigin, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ] );
}
}
}
}
set_hudmessage( gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], 0.0, 0.21, 1, 6.0, 0.2 );
ShowSyncHudMsg( iOwner, gHudSync, ">>>[ Раздатчик ]<<<^n^nСтатус здоровья: [%d]", floatround( gDispenserHealthOff[ iOwner ] ) );
}
}
if( get_pcvar_num( gCvarSpinDispenser ) == 1 )
{
new Float:flAngles[ 3 ];
pev( iEnt, pev_angles, flAngles );
flAngles[ 1 ] += 1.0;
set_pev( iEnt, pev_angles, flAngles );
}
set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 );
}
}
public BuildDispenserSolid( iEntity )
{
if( pev_valid( iEntity ) )
{
new iOwner = pev( iEntity, pev_iuser2 );
switch( cs_get_user_team( iOwner ) )
{
case CS_TEAM_T:
{
gBeamcolor[ iOwner ][ 0 ] = 255, gBeamcolor[ iOwner ][ 1 ] = 0, gBeamcolor[ iOwner ][ 2 ] = 0;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], kRenderNormal, 3 );
}
case CS_TEAM_CT:
{
gBeamcolor[ iOwner ][ 0 ] = 0, gBeamcolor[ iOwner ][ 1 ] = 0, gBeamcolor[ iOwner ][ 2 ] = 255;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], kRenderNormal, 3 );
}
}
set_pev( iEntity, pev_solid, SOLID_BBOX );
set_pev( iEntity, pev_iuser3, STATUS_ACTIVE );
engfunc( EngFunc_DropToFloor, iEntity );
emit_sound( iEntity, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
}
public EVENT_TextMsg( )
{
UTIL_DestroyDispensers( );
}
public LOG_RoundEnd( )
{
UTIL_DestroyDispensers( );
}
/*
~~~~~~~~~~~~~~~~~~~~~~~
Stocks
~~~~~~~~~~~~~~~~~~~~~~~
*/
stock UTIL_DestroyDispensers( )
{
new iEnt = FM_NULLENT;
while( ( iEnt = find_ent_by_class( iEnt, gDispenserClassname ) ) )
{
new iOwner = pev( iEnt, pev_iuser2 );
bDispenserBuild[ iOwner ] = false;
set_pev( iEnt, pev_flags, pev( iEnt, pev_flags ) | FL_KILLME );
}
}
stock UTIL_BreakModel( Float:flOrigin[ 3 ], model, flags )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_BREAKMODEL );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_coord( 16 );
write_coord( 16 );
write_coord( 16 );
write_coord( random_num( -20, 20 ) );
write_coord( random_num( -20, 20 ) );
write_coord( 10 );
write_byte( 10 );
write_short( model );
write_byte( 10 );
write_byte( 9 );
write_byte( flags );
message_end( );
}
stock UTIL_BeamEnts( Float:flStart[ 3 ], Float:flEnd[ 3 ], r, g, b )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flStart );
write_byte( TE_BEAMPOINTS );
engfunc( EngFunc_WriteCoord, flStart[ 0 ] );
engfunc( EngFunc_WriteCoord, flStart[ 1 ] );
engfunc( EngFunc_WriteCoord, flStart[ 2 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 0 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 1 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 2 ] );
write_short( gHealingBeam );
write_byte( 5 );
write_byte( 2 );
write_byte( 1 );
write_byte( 80 );
write_byte( 1 );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( 130 );
write_byte( 0 );
message_end( );
}
stock UTIL_GiveWeaponAmmo( index )
{
new szCopyAmmoData[ 40 ];
switch( get_user_weapon( index ) )
{
case CSW_P228: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_357sig" );
case CSW_SCOUT, CSW_G3SG1, CSW_AK47: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_762nato" );
case CSW_XM1014, CSW_M3: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_buckshot" );
case CSW_MAC10, CSW_UMP45, CSW_USP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_45acp" );
case CSW_SG550, CSW_GALIL, CSW_FAMAS, CSW_M4A1, CSW_SG552, CSW_AUG: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_556nato" );
case CSW_ELITE, CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_9mm" );
case CSW_AWP: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_338magnum" );
case CSW_M249: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_556natobox" );
case CSW_FIVESEVEN, CSW_P90: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_57mm" );
case CSW_DEAGLE: copy( szCopyAmmoData, charsmax( szCopyAmmoData ), "ammo_50ae" );
}
give_item( index, szCopyAmmoData );
}
stock UTIL_Sparks( Float:flOrigin[ 3 ] )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_SPARKS );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
message_end( );
}
stock bool:UTIL_IsVisible( index, entity, ignoremonsters = 0 )
{
new Float:flStart[ 3 ], Float:flDest[ 3 ];
pev( index, pev_origin, flStart );
pev( index, pev_view_ofs, flDest );
xs_vec_add( flStart, flDest, flStart );
pev( entity, pev_origin, flDest );
engfunc( EngFunc_TraceLine, flStart, flDest, ignoremonsters, index, 0 );
new Float:flFraction;
get_tr2( 0, TR_flFraction, flFraction );
if( flFraction == 1.0 || get_tr2( 0, TR_pHit) == entity )
{
return true;
}
return false;
}
/*
~~~~~~~~~~~~~~~~~~~~~~~
End of Code
~~~~~~~~~~~~~~~~~~~~~~~
*/